BlogTechnical Blog

A Deep Dive into LLM Inference Latencies
Why? Large language model deployment is becoming a necessity for modern applications, wi...
11 min
Unreal Build accelerator on Hathora the "Epic Way"
Unreal Build Accelerator (UBA) is one of the most powerful ways to speed up Unreal Engine...
2 min
Why is AWS so expensive?
Background If you were a company that needed compute resources in the 1990’s and early 20...
6 min
Stateful Routing: When Load Balancers Don’t Work
When it comes to scalable backend architecture, the load balancer has long reigned supreme...
6 min
Why is bare metal not more mainstream?
For many people, data center compute is synonymous with cloud hyperscalers like AWS, GCP,...
4 min
1047 Games & Geode on the Build vs. Buy Decision Process
Learn how Geode helped 1047 Games build a custom CMS & choose Hathora for scalable servers...
6 min
Persistence for Ephemeral Game Servers
An intro into loading persistent game state with ephemeral game servers. Learn about the d...
12 min
Simple Matchmaking: Idem on Hathora
We’re trying something a little different with our blog in this post. Given the rapid prol...
5 min
So, how much slower are containers?
Containers have become the gold standard of packaging, distributing, and running applicati...
7 min
Hathora's Bare Metal Journey
How Hathora decided to adopt, evaluate, and successfully incorporate bare metal servers in...
6 min
Optimizing Game Server Efficiency with Photon Fusion 2 and Hathora
Learn about server cost optimization by leveraging multiple matches per server
6 min
How Wildcard hosted a successful DreamHack Atlanta demo booth with Hathora
It’s already difficult to build a compelling multiplayer game, now imagine trying to stick...
4 min
Scaling Hathora to 1 million CCU with Frost Giant
Launch day for a hit online multiplayer game doesn’t have an equivalent in any other indus...
9 min
Scalable WebSocket Architecture
The web has rapidly evolved from its origins of websites serving static HTML content, to t...
5 min
Cloud Latency Shootout
All the cloud providers advertise the performance of their network as a selling point, but...
5 min
Modern Cloud for Multiplayer Games
Over the years, much has been written on the internet about developing multiplayer games....
12 min
Peer-to-peer vs client-server architecture for multiplayer games
An important decision developers have to decide up front when developing a multiplayer gam...
4 min
Hathora: Multiplayer Made Easy
More multiplayer games are being developed than ever before, but building & launching a su...
4 minTopics on the edge of infrastructure